Highlighted projects
FPS Engine
- Recast navmesh integration from scratch
- Agent behaviour API with vision, combat, pathfinding
- COD Zombies and PayDay 2 stealth demos
Nakon
- Interactables system (wall buys, perks, power-up drops)
- Three enemy variants with per-wave health scaling
- Crowd separation via custom navmesh surface clamping
Mahjong AI
- Lookup-table shanten calculator
- Monte Carlo with determinization for hidden info
- Parallel simulation across all CPU cores
Chasing Whiskers
- Six-state cat AI with Lévy flight movement
- Nav link jumping with ballistic arc physics
- BOIDS steering and settle system for groups
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